Airtime docs Play ▸

VHOLUME (2026)

What it is: a first-person parkour game on Steam (Windows), released on 21 August 2026. It is set in a run-down capital of "Afro-Eurasia" ruled by a Ministry, and you play Robert trying to get his family's ration tickets back. It has no weapons, no enemies and no combat loop. Reviews compare it to Mirror's Edge and STRAFTAT. It launched to very positive Steam reviews (about 97 % in the first days).

Movement#

  • Run, jump, climb, slide, wall-run and bunny hop, with a lot of freedom.
  • Built around momentum: players are encouraged to find shortcuts and break the labyrinthine levels to beat target times.
  • Reviews praise how fluid and precise it feels. The most common complaint is small geometry (stairs, narrow corridors, small obstacles) that suddenly kills hard-earned momentum.

Structure#

  • 62 courses in the main campaign, with target times.
  • Multiplayer: all levels can be played together.
  • Steam Workshop for community-made levels.
  • Criticism: short for the price (about two hours for the core levels), and heavy on performance (frame drops and stutter on the first level for some players).

What we take#

  • Proof that a movement-first game sells in 2026: VHOLUME has no combat at all, and the movement is the whole product.
  • Target times per course (our medals) and playing levels together.
  • Workshop-style community maps: in Airtime, the in-game builder and the map browser.
  • The warning: geometry must never kill momentum by accident. That is exactly the bug we hunt on curves, where a wrong clip strip stops players dead. Collision has to be clean, and Airtime's tools (slick view, curve checks) check it.
  • The warning about performance: a good-looking game that stutters loses movement players first. Frame timing beats effects.

What Airtime does differently#

  • The story never wraps the races: the story mode is its own door into the game, and races stay pure.

Sources#