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Stamina

Stamina is a number from 0 to health × 300 (30000 at full health). The HUD shows it as a bar.

What costs stamina#

ActionCost
Jump (and walljump)1800 (3600 with a kevlar vest)
Crouch on the ground3000
Sprinting above 221 upsper ms, growing with speed up to 340

What refills it#

  • Walking or standing on the ground. The slower you move, the faster it refills. Above about 264 ups it drains even without sprinting.
  • Nothing changes in the air or in water.

Low stamina#

StaminaEffect
below 7500ground speed capped, down to 165 ups at 0
below 1500tired jumps: 202.5 up instead of 270, and horizontal speed halved. Walljumps push 100 instead of 200 and lose 100 up
≤ 10no sprint

Stamina thresholds
The stamina bar: weak jumps below 1500, capped running below 7500 (from the player guide).

Server modes (g_stamina)#

ValueMeaning
0normal UrT stamina
1like 0, but /regainstamina refills to full while standing still and not ready
2stamina always full: jumps never weaken (most jump servers)

The map sets the mode. Each mode has its own boards; the game files your run on the right one.

Stamina in map design#

Maps can set or test stamina along a route: a pad that refills or drains it, a gate that only opens with enough stamina left. The UJM jump servers introduced these (ut_staminamod, ut_staminafilter), and Airtime maps use them the same way.