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Competition

Leaderboards#

  • One board per route × rule set × run type (pro, practice, stage). Styles get their own boards too.
  • Each entry: player, time, date, the splits, and the replay. Every entry can be watched and raced.
  • Verified: the server re-simulates the replay before the time counts (tech/replay.md). No replay, no record.
  • Map versions: a board belongs to one exact map version (hash). When the author changes the map, the old board is archived unless the collision did not change.
  • Imported UrT times (UJM): shown apart, marked as "UrT server", because they come from demos and not from verified replays.

Medals#

Per route:

MedalTime
Finishedno time limit: you finished the route once (practice runs with loads count). The first goal of every player
Bronze / silver / goldset by the author, or derived from the board (e.g. top 50 % / 25 % / 5 %)
Authorthe map author's own time (proves the route can be finished)

Medals give every player a next goal, not only the top 10.

Ranks and points#

  • Points per record, weighted by map tier (difficulty) and place.
  • A global rank, a rank per rule set, and a monthly rank.
  • Tiers: difficulty 1–6 in the map metadata, set by the author and adjusted by votes from players who finished.

Events#

  • Races: live events on a server: everyone starts together, one attempt, drop out and you're out. Single races, knockouts, cups (multiplayer.md).
  • Map of the day / week: one map for everyone, with its own board for the period.
  • Cups: a live time window (e.g. 30 minutes), unlimited attempts, best time counts, then a final round. Spectate the leaders live.
  • Seasons: a campaign of maps for three months, with medals and a season rank.
  • Community tournaments: organisers make a room with a map list and rules, and the server keeps the times.

Fairness#

  • One rule set per board. Practice tools (rewind, slow motion, the gravity key, …) mark the run as practice, and practice runs never count on the main boards.
  • Replays can be checked: the server re-simulates them, and humans can watch any record.
  • Suspicious runs: impossible input patterns (perfect sync for minutes, inhuman turning) can be flagged for review. Tool-assisted runs (TAS) get their own category, never mixed with normal runs.
  • Same physics everywhere: every platform gives bit-identical results, so a time is the same on every machine.